Former Valve Employee Reveals Early Half-Life Prototypes and deleted bloodbaths.
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Image: Early Half-Life Prototypes |
Since the first Half-Life game in 1998, there have been decades of new games and notable titles, yet the Valve title has been the subject of numerous arguments throughout the years. It's a franchise that is held up as a paragon of FPS perfection, with the fan remake Black Mesa effectively improving on the original, alongside which are clever tiny tidbits that explain a little bit more about this famous game.
An ex-Valve employee recently spoke up about some of the deleted stuff that was planned to be in the first Half-Life. Designer Brett Johnson released several vintage prototypes of the famous title, giving fans a sneak peek at some of the behind-the-scenes stuff. One example was a mock-up representation of an early design from the locker area that players saw at the outset. Johnson recalls that when the NPC scientists in Goldeneye 64, which he credits as a major influence on him, felt threatened, they would scurry around corners. He thought that said scientists in Half-Life needed a safe spot to hide when they were being pursued, thus the locker room.
hey, so this is pretty neat! brett johnson, one of the devs on the original half-life, is posting footage of some old cut maps on tiktok (of all places). it’s cool to see how much more quake-ish the game originally looked pic.twitter.com/95rmG55FcO
— The Tax Collector Man | BLM (@thetaxgoblin) July 9, 2021
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Image Credit GR |
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