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New Pokemon Saap Director Revealed Game's Origins

New Pokemon Saap Director Revealed Game's Origins.
Image Credit: Pokemon Snap

New Pokemon Saap Director Revealed Game's Origins.

The director of New Pokemon Snap explains the history of this spin-off, including how the sequel came to be. The history of the new Pokemon Snap was discussed, and the team discussed modifying the main premise.

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Fans were granted a sequel to the unusual spin-off in the shape of New Pokemon Snap, which was released 20 years after Pokemon Snap was released on the Nintendo 64. The game was created in partnership with Bandai Namco, and it not only brings back fond memories for older fans of the franchise, but it also allows younger fans to shoot some of the brand's most iconic monsters. Because of its unique premise of being an on-rails photography-based "shooter" that also looks fantastic on the Switch, some fans may consider this entry to be one of the finest Switch games of 2021.

The game has also received post-launch support, due to a large DLC pack that adds new places and species to New Pokemon Snap. There are daytime and nighttime varieties of explorable locales, as well as iconic Pokemon like Snorlax and Psyduck. The sight of these Pokemon, settings, and biomes in updated HD visuals is stunning, and fans are finding inventive methods to photograph them. Pokemon president Tsunekazu Ishihara and director Haruki Suzaki, two major members of the project, reveal how this fresh incarnation of the spin-off came to be.
New Pokemon Saap Director Revealed Game's Origins
Image: New Pokemon Snap

In an interview with Famitsu, Ishihara says that there were multiple attempts to bring a sequel to the original Pokemon Snap to previous-generation Nintendo platforms, citing conversations about this sequel on devices including the GameCube and Wii. The game's main flaw, according to Ishihara, is the concept of the game itself, which isn't as innovative as it was in the 1990s. This includes seeking to build a new gimmick to update the game, which proved to be a challenging portion of the development process, to begin with.

Suzaki's team at Bandai Namco impressed Ishihara with specific background data about how New Pokemon Snap was made possible thanks to Pokken Tournament. This includes the quantity of Pokemon as well as aspects not linked to the basic gameplay that was added in the levels. When asked if he made any specific suggestions to Suzaki and his colleagues, Ishihara claimed he didn't.

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Suzaki also stated that the team considered changing the basic gameplay of New Pokemon Snap, but ultimately decided to continue with the original N64 gameplay. He mentioned that there was a lot of internal contemplation on the original, which allowed them to uncover aspects of the concept that could be elaborated upon in their modernization efforts.

On Nintendo Switch, the new Pokemon Snap is now available.

H/S: NintendoEverything 

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