Image Credit Steam: Monster Hunter Rise |
Monster Hunter Rise was launched on Steam for PC on January 12th, and Capcom has had a lot of success with the game so far. In fact, it's the Japanese developer's second-largest Steam launch, with many players simply wanting to battle beasties on PC, and likely in the higher framerates that the platform allows.
Monster Hunter Rise recently hit 130,000 concurrent players on Steam, which is a significant milestone. For comparison, Sony's God of War PC port, which has gotten mostly positive reviews, reached 65,000 concurrent gamers within 48 hours of its release.
According to SteamDB, Monster Hunter Rise has 121,702 concurrent players at the time of writing, with a top of 130,427 concurrent players. This substantially beats Capcom's previous second-largest PC game, Resident Evil Village, which peaked at 106,631 concurrent players eight months ago and is presently in third place.
Monster Hunter Rise was released on PC with the same post-launch DLC as the Switch version. "When Monster Hunter Rise comes on Steam, it will include all of the content from the Nintendo Switch version up to Ver.3.6.1," the developer announced at the time in a Steam post. "At the end of February 2022, we plan to sync the content with the Nintendo Switch version."
Monster Hunter Rise |
Devil May Cry 5 is in the fourth position, with a peak of 88,894 three years ago, and Resident Evil 2 is in fifth place, with a peak of 74,227 around the same time. (The handy chart is thanks to Rodrigues solitaire on Resetera.)
We said in our review of Monster Hunter Rise on the Nintendo Switch that "it's a great entry point thanks to the Village Quests and helpful dog companion" and that fans "might actually like Rise better than World, as it brings back some of the strategic variety while building on more recent quality-of-life updates," and that "fans might actually like Rise better than World, as it brings back some of the strategic variety while building on more recent quality-of-life updates."
While Capcom's strategy of porting some of their biggest games to PC appears to be paying off handsomely, the PC version, obviously with the right specs, should sort out some of the issues we noticed, such as fauna moving at very low framerates in the distance, while Capcom's strategy of porting some of their biggest games to PC appears to be trying to pay off nicely.
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